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Ties in Nahual RPG

I started to work on the Ties, which are the equivalent to Hx from Apocalypse World.

The first difficulty is that the Stats in AW have a value from -3 to +3, unlike the Attributes in Nahual which go from 0 to 3 (this is the number of d6’s that you’ll add to your dice pool). Because of its particular nature, I have decided that Ties will be the only Attributes that can have a negative value. This means that if your Tie to someone is negative it will subtracts d6’s from your dice pool. But what if the final dice pool is -1d6? I guess the minimum should be 1d6. I’ll playtest them this weekend with my Aplha Playtest group and see how they behave.

In the meantime, I share with you thte descriptive paragraph for The Basics section, from the Book I (this section will be the second deliver of the month in Patreon).

Ties represent relationships between the characters. It’s a value that determines how much they know each other. It doesn’t says if they get along well, nor how long they know each other or if they have a good or bad relationship. It simply represents that you know that person, her reactions and behavior. Your Tie with other character, written in your character sheet, indicates how much you know her, the one written on her sheet indicates how much she knows you. This relationship is asymmetrical. You can have a Tie +2 towards that character, and that same character can have a Tie 0 towards you. This means you know him better than she does you.